August DevLog | Week #4

August DevLog | Week #4

In this weekly devlog installment, we’re sculpting a brand new NPC, fine-tuning the GUI and wrestling with that pesky character customisation system we mentioned in our last devlog. We’ve also got some awesome new VFX to show you guys, so make sure you stick around!...
August DevLog | Week #3

August DevLog | Week #3

A lot of changes are happening in this week’s game development update. A character customisation system has been investigated, our GUI is looking better than ever and some new animations have been created for a playable character. Most of all, though, we’ve welcomed a...
August DevLog | Week #2

August DevLog | Week #2

In this week’s devlog, we’re showing you how we textured our Lionman character series as well as how we went about adding water to the game’s environment. We’ll also be revealing some new attack animations for one of our playable characters, the Watertarg...
August DevLog | Week #1

August DevLog | Week #1

We’re kicking off the first week of August with another devlog update! Come and join us as we talk about modelling a playable character, creating some badass swords, updating some animations and making our in-game items a lot more rewarding. Remember to jump on our...
July DevLog | Week #5

July DevLog | Week #5

Welcome back to another devlog! We’re ending July on a pretty productive note – the clothes for our Tribed Lionman series have all been modelled and baked, and more and more weapons are getting pumped out of the Environment Art department! Before we get into it,...