September DevLog | Week #4

September DevLog | Week #4

Our efforts to find a new game engine continued this week as we ran further tests and began narrowing down our search. We also made some progress on our Daggerclaw Harpy Striker, as well as created a new terrain material system for use in an alternative game engine....
September DevLog | Week #3

September DevLog | Week #3

We’re bringing you a slightly different devlog this week. With plans to look into the feasibility of using a different game engine to build Depths of Erendorn, our usual goings-on have been put on hold as we do some research and run some tests! If you’re craving some...
September DevLog | Week #2

September DevLog | Week #2

This week’s devlog talks about the new VFX we’ve been adding to abilities in the game, how to make a tiling material for texturing a model and how we’ve approached transforming settlements into real-time player hubs. Remember to join us on Twitter, Instagram and...
September DevLog | Week #1

September DevLog | Week #1

Welcome back to another Depths of Erendorn devlog! This week, we’re showing you our progress on the Daggerclaw Harpy, revealing a new animation for the spellcasting Parakaw and talking about some good-ole programming for all you hardcore game devs out there. For more...