October DevLog | Week #4

October DevLog | Week #4

Lots has been happening to Depths of Erendorn this week. We’re remodelling an iconic character, successfully creating several unique rigs, refining our environment even more and adding some awesome trail VFX to character animations! Remember to join us on Twitter,...
October DevLog | Week #3

October DevLog | Week #3

Welcome back to another devlog installment, where we’ll be talking about 3D modelling, unique rigs for animation, environment design and a whole lot of programming. Remember to join us on Twitter, Instagram and Reddit for all the daily updates on Depths of Erendorn!...
October DevLog | Week #2

October DevLog | Week #2

In this week’s devlog, we’re taking you through our process of texturing the Daggerclaw Harpy, showing you some brand new VFX and revealing a new test scene we’ve made for our environment! Remember to join us on Twitter, Instagram and Reddit for all the latest...
October DevLog | Week #1

October DevLog | Week #1

We’ve got some huge news in this week’s devlog. Not only have we completed two class types of Daggerclaw Harpies, or started creating some brand new environments, we’ve also decided which new game engine we’re going to use to continue building Depths of Erendorn with!...