June DevLog | Week #4

June DevLog | Week #4

What to expect from this week’s devlog: shiny new textures for the Soldier series, a collection of awesome assets, new cliff pieces towering in a UE4 test scene, and some badass weapon SFX. Before we get started, make sure to follow us on Twitter, Instagram or Reddit...
June DevLog | Week #3

June DevLog | Week #3

Happy Friday, everyone, and welcome back to another weekly game devlog! We’ve got a lot of new assets and sound effects to show you this week, so make sure to let us know what you think over on Instagram, Twitter or Reddit!  3D Modelling This week, our 3D...
June DevLog | Week #2

June DevLog | Week #2

It’s been a big week at Project Gamechanger, not only because a lot of progress has been made, but also because we’ve welcomed an incredibly talented Environment Artist to the team! Stick around to see what kind of stuff they’re creating at the moment – and...
June DevLog | Week #1

June DevLog | Week #1

Welcome back to another devlog, everyone! We hope you enjoy what we have to share with you this week. Remember to follow us on Twitter, Instagram or Reddit for daily updates on our fantasy RPG in development – now let’s get into the good stuff. Character...
May DevLog | Game Development Summary

May DevLog | Game Development Summary

May’s been one hell of a month for Depths of Erendorn. With a character customisation system underway, and the integration of sound, VFX and animations in the engine, our fantasy RPG is really starting to take shape – and, if you want to take a closer look at...