July DevLog | Week #5

July DevLog | Week #5

This week’s game devlog is talking about texturing deadly plants, how we’re using a texture atlas for assets, and the new simultaneous turn-based combat system we’ve introduced. Check us out on Twitter, Instagram or Reddit so that you never miss an update on our...
July DevLog | Week #4

July DevLog | Week #4

Our game devlog this week is talking about deadly plant sculpts, timing animations, improving and streamlining asset creation, and new weapon sound fx. Keep up-to-date with our developing online RPG by checking us out on Twitter, Instagram and Reddit – now let’s...
July DevLog | Week #3

July DevLog | Week #3

What we’re talking about in this week’s devlog: carnivorous plants, tombstones, urns, and the skittering sound of spider feet. We’re eager to show you everything we’ve been working on this week for our upcoming online RPG, so let’s get stuck into it! (You should also...
July DevLog | Week #2

July DevLog | Week #2

The Storm Elf Javelineer is complete, new props and cave entrances have been added to the environment, and our Drovals are sounding pretty gnarly with their new vocalisations. We’re talking about it all in this week’s devlog – but before we get into it,...
June DevLog | Game Development Summary

June DevLog | Game Development Summary

This month’s game development update for Depths of Erendorn takes you through character customisation systems, character modelling, asset creation, rock generation and sound design – to name a few. So sit back, grab a drink, and get stuck into how we’re...