August DevLog | Week #4

August DevLog | Week #4

This week’s devlog talks about how we made our Magmarai run red with lava, how our deadly wasps look in the engine, and how we’ve created ambient sounds using epic geographical recordings. You know the drill – check us out on Twitter, Instagram, or Reddit if...
August DevLog | Week #3

August DevLog | Week #3

This week’s devlog is all about stunning prop design, building houses in MAYA, and how we textured the formidable Magmarai. There’s also a spattering of visual FX, creepy crawly animations, and some UE4 programming that will pique the appetites of all you game devs...
August DevLog | Week #2

August DevLog | Week #2

This week’s game devlog features a pretty creepy spider animation and, on a very different note, some of the tastiest looking food we could find in Quixel. We’re also talking you through how we’re making a smoother gameplay experience, so stick around for that if...
August DevLog | Week #1

August DevLog | Week #1

In this week’s game devlog, we’re talking about shapeshifting sandmen, building settlements in UE4, and using staplers to create sound fx for Snapping Turtles. Remember to check us out on Twitter, Instagram or Reddit for daily updates on our online RPG in development...
July DevLog | Game Development Summary

July DevLog | Game Development Summary

July was one hell of a month for our online RPG in development. We’ve got a bit of something for everyone in this devlog, from 3D modelling and asset creation, to tips on sound effects for games and an in-depth look at how we’re programming Depths of Erendorn....