Weekly DevLog: Abilities, Abilities, Abilities

Weekly DevLog: Abilities, Abilities, Abilities

In this devlog, we’re creating new shatter vfx, texturing Beastmasters, and planning a longship-inspired fire pit. In between all that is a ton of ability work, including new animations, improved functionality, and a new Damage Reduction mechanic. For daily updates on...
Weekly DevLog: Weapon SFX & Nordic Carvings

Weekly DevLog: Weapon SFX & Nordic Carvings

This week’s development update on Depths of Erendorn takes you through how we’re creating visual coherency in the game’s first settlement, as well as our new workflow for creating weapon sound effects. We’ve also added a ton of new abilities to Talent Selection, and...
Weekly DevLog: Customising Default Abilities

Weekly DevLog: Customising Default Abilities

Here’s what you can expect in this week’s devlog: our finished Templar model, new sound fx for playable characters, some gameplay footage of the Assassin using its abilities, and how we’re customising character creation with the introduction of Talents. As always,...
Templars, Scorpions & Interior Design

Templars, Scorpions & Interior Design

This week, the dev team behind Depths of Erendorn sculpted some baddies, animated some crawlies, built the interior of our Guard House, and created some awesome sound effects. Head over to Twitter, Instagram or Reddit for daily updates on our dungeon crawler in...