Sep 28, 2020 | Development Log
In this devlog, we’re creating new shatter vfx, texturing Beastmasters, and planning a longship-inspired fire pit. In between all that is a ton of ability work, including new animations, improved functionality, and a new Damage Reduction mechanic. For daily updates on...
Sep 18, 2020 | Development Log
This week’s development update on Depths of Erendorn takes you through how we’re creating visual coherency in the game’s first settlement, as well as our new workflow for creating weapon sound effects. We’ve also added a ton of new abilities to Talent Selection, and...
Sep 11, 2020 | Development Log
Here’s what you can expect in this week’s devlog: our finished Templar model, new sound fx for playable characters, some gameplay footage of the Assassin using its abilities, and how we’re customising character creation with the introduction of Talents. As always,...
Sep 8, 2020 | Development Log
This week, the dev team behind Depths of Erendorn sculpted some baddies, animated some crawlies, built the interior of our Guard House, and created some awesome sound effects. Head over to Twitter, Instagram or Reddit for daily updates on our dungeon crawler in...
Sep 7, 2020 | Development Log
In this month’s game development update on Depths of Erendorn, we’ve created creatures of lava, built new settlements, recorded ambient sound effects and made the gameplay experience much smoother. Follow the progress of our online game in development on Twitter,...
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