Weekly DevLog: New VFX & Reworks for Abilities

Weekly DevLog: New VFX & Reworks for Abilities

In this week’s devlog update on Depths of Erendorn, we’ve got a lot of ability updates to share with you, from new visual effects to new balance changes. We’ve also finished off the sculpts for the Guard series in ZBrush, and cracked on with the Inn that we’re...
Weekly DevLog: Guards, Watchtowers & Fiery Projectiles

Weekly DevLog: Guards, Watchtowers & Fiery Projectiles

This week’s devlog update on Depths of Erendorn runs you through the new Guard series we’re modelling, the new Tavern and Watchtowers we’re implementing, and the new VFX and SFX we have for a particularly fiery projectile ability. As always, remember to join our...
Weekly DevLog: Spiderlings, Inns & A Lot Of Programming

Weekly DevLog: Spiderlings, Inns & A Lot Of Programming

This week’s devlog shows you the creation process behind the Charged Spiderling, as well as the new settlement Inn and ability sound FX. We’ve done a ton of work in Programming, from rebalancing abilities to integrating Status Effects. If you haven’t already, join us...
Weekly DevLog: Dragon Heads Everywhere

Weekly DevLog: Dragon Heads Everywhere

We’re excited to show you our new longship-inspired fire pit this week, as well as the heavy Viking door we concepted a few weeks ago. Both of these feature carved wooden dragon heads, so there’s definitely been a theme this week. We’ve also got a few tips on...