September DevLog | Week #2

September DevLog | Week #2

This week’s devlog talks about the new VFX we’ve been adding to abilities in the game, how to make a tiling material for texturing a model and how we’ve approached transforming settlements into real-time player hubs. Remember to join us on Twitter, Instagram and...
September DevLog | Week #1

September DevLog | Week #1

Welcome back to another Depths of Erendorn devlog! This week, we’re showing you our progress on the Daggerclaw Harpy, revealing a new animation for the spellcasting Parakaw and talking about some good-ole programming for all you hardcore game devs out there. For more...
August DevLog | Week #4

August DevLog | Week #4

In this weekly devlog installment, we’re sculpting a brand new NPC, fine-tuning the GUI and wrestling with that pesky character customisation system we mentioned in our last devlog. We’ve also got some awesome new VFX to show you guys, so make sure you stick around!...
August DevLog | Week #3

August DevLog | Week #3

A lot of changes are happening in this week’s game development update. A character customisation system has been investigated, our GUI is looking better than ever and some new animations have been created for a playable character. Most of all, though, we’ve welcomed a...
August DevLog | Week #2

August DevLog | Week #2

In this week’s devlog, we’re showing you how we textured our Lionman character series as well as how we went about adding water to the game’s environment. We’ll also be revealing some new attack animations for one of our playable characters, the Watertarg...