November DevLog | Week #2

November DevLog | Week #2

Welcome back to another devlog! This week, we’re talking about sculpting, character selection scenes, level generation and how we’ll be using blueprints in the game. We’ve also been creating some snowy weather effects, so read on to see how that came together!  3D...
November DevLog | Week #1

November DevLog | Week #1

We’ve kicked off the month by completing the remodel of our iconic Parakaw, creating some brand new VFX and working on a new method of level generation! Keep reading to see how our team has fared through the week – and if you want to check out our daily updates,...
October DevLog | Week #5

October DevLog | Week #5

In this devlog, we’ll be showing off some awesome work from the week, like our updated character selection scene and some awesome visual fx! We’ve also just published our devlog summary for the month, so head over to our company site if you’re feeling a little out of...
October DevLog | Week #4

October DevLog | Week #4

Lots has been happening to Depths of Erendorn this week. We’re remodelling an iconic character, successfully creating several unique rigs, refining our environment even more and adding some awesome trail VFX to character animations! Remember to join us on Twitter,...
October DevLog | Week #3

October DevLog | Week #3

Welcome back to another devlog installment, where we’ll be talking about 3D modelling, unique rigs for animation, environment design and a whole lot of programming. Remember to join us on Twitter, Instagram and Reddit for all the daily updates on Depths of Erendorn!...