Weekly DevLog: Guards, Watchtowers & Fiery Projectiles

Weekly DevLog: Guards, Watchtowers & Fiery Projectiles

This week’s devlog update on Depths of Erendorn runs you through the new Guard series we’re modelling, the new Tavern and Watchtowers we’re implementing, and the new VFX and SFX we have for a particularly fiery projectile ability. As always, remember to join our...
Weekly DevLog: Spiderlings, Inns & A Lot Of Programming

Weekly DevLog: Spiderlings, Inns & A Lot Of Programming

This week’s devlog shows you the creation process behind the Charged Spiderling, as well as the new settlement Inn and ability sound FX. We’ve done a ton of work in Programming, from rebalancing abilities to integrating Status Effects. If you haven’t already, join us...
Weekly DevLog: Dragon Heads Everywhere

Weekly DevLog: Dragon Heads Everywhere

We’re excited to show you our new longship-inspired fire pit this week, as well as the heavy Viking door we concepted a few weeks ago. Both of these feature carved wooden dragon heads, so there’s definitely been a theme this week. We’ve also got a few tips on...
Weekly DevLog: Abilities, Abilities, Abilities

Weekly DevLog: Abilities, Abilities, Abilities

In this devlog, we’re creating new shatter vfx, texturing Beastmasters, and planning a longship-inspired fire pit. In between all that is a ton of ability work, including new animations, improved functionality, and a new Damage Reduction mechanic. For daily updates on...