January DevLog | Week #2

January DevLog | Week #2

Happy Friday, everyone! We’re wrapping up our week with another reflection on everything the team has achieved in the last five days. We’ve got a lot of new content to share with you, so let us know what you think of it all! As always, if you want to see daily updates...
January DevLog | Week #1

January DevLog | Week #1

Welcome back, everyone! We hope you all had a great time celebrating Christmas and toasting to the New Year! For the past couple of weeks, not a lot has happened on Depths of Erendorn since the team took a much needed break to revel in the holidays. But we’re back,...
December DevLog | Week #3

December DevLog | Week #3

Welcome back to another devlog on Depths of Erendorn! As the team wraps up for Christmas, new characters have been modelled, processes have been streamlined, bugs have been fixed and we’ve even got some fancy crystals and VFX to show off. Remember to keep an eye on...
December DevLog | Week #2

December DevLog | Week #2

We’re back with another devlog update! This week we’ve been busy with the usual stuff – new characters have been sculpted, new VFX have been made, our cave dungeon has been improved and our Programmers have done a lot for level generation and gameplay. Continue...
December DevLog | Week #1

December DevLog | Week #1

This week, we’ve finished modelling a new character, added some fantastical tweaks to our Cave Dungeon and polished off some new VFX for spells and skills. Continue reading for all the juicy details – and remember to check us out on Instagram, Twitter and Reddit...