February DevLog | Week #2

February DevLog | Week #2

With a new playable character being modelled, it’s been a busy week spent testing various costume design elements and implementing new class abilities to the game server. Meanwhile, our Animator has been working on creating several different animation reactions for...
February DevLog | Week #1

February DevLog | Week #1

Welcome to another devlog! This week, a lot of progress was made on one of our character models, one of the enemies from the game had new animations made for it and the groundwork for some items, like weapons and equipment, was set-up in the server. As always,...
January DevLog | Week #5

January DevLog | Week #5

The last week of January has been witness to the awesome progress made on our Forest Druid character, the new enemy abilities introduced to the server and the Game Client’s many fixes. If you want to see all of our January devlogs at a glance, then head over to the...
January DevLog | Week #4

January DevLog | Week #4

Welcome back to another Project Gamechanger devlog! Tons of progress was made this week by the game development team as we continue developing Depths of Erendorn. Several character models were textured, skinned and posed, NPCs now have better use of their abilities...
January DevLog | Week #3

January DevLog | Week #3

With the launch of our new Depths of Erendorn website, it’s been another quiet yet productive week for the team at Project Gamechanger. As our artist works to complete one of our 3D character models and our game developer implements Enemy Intents Classes to the...
January DevLog | Week #2

January DevLog | Week #2

Thanks for joining us for another devlog as we continue developing our multiplayer game, Depths of Erendorn. This week has been a little quieter than usual as the team cracks on with smoothing out some of the finer creases in the game development process. 3D Modelling...