August DevLog | Week #1

August DevLog | Week #1

In this week’s game devlog, we’re talking about shapeshifting sandmen, building settlements in UE4, and using staplers to create sound fx for Snapping Turtles. Remember to check us out on Twitter, Instagram or Reddit for daily updates on our online RPG in development...
July DevLog | Game Development Summary

July DevLog | Game Development Summary

July was one hell of a month for our online RPG in development. We’ve got a bit of something for everyone in this devlog, from 3D modelling and asset creation, to tips on sound effects for games and an in-depth look at how we’re programming Depths of Erendorn....
July DevLog | Week #5

July DevLog | Week #5

This week’s game devlog is talking about texturing deadly plants, how we’re using a texture atlas for assets, and the new simultaneous turn-based combat system we’ve introduced. Check us out on Twitter, Instagram or Reddit so that you never miss an update on our...
July DevLog | Week #4

July DevLog | Week #4

Our game devlog this week is talking about deadly plant sculpts, timing animations, improving and streamlining asset creation, and new weapon sound fx. Keep up-to-date with our developing online RPG by checking us out on Twitter, Instagram and Reddit – now let’s...
July DevLog | Week #3

July DevLog | Week #3

What we’re talking about in this week’s devlog: carnivorous plants, tombstones, urns, and the skittering sound of spider feet. We’re eager to show you everything we’ve been working on this week for our upcoming online RPG, so let’s get stuck into it! (You should also...
July DevLog | Week #2

July DevLog | Week #2

The Storm Elf Javelineer is complete, new props and cave entrances have been added to the environment, and our Drovals are sounding pretty gnarly with their new vocalisations. We’re talking about it all in this week’s devlog – but before we get into it,...