June DevLog | Week #2

June DevLog | Week #2

We seem to have gone for a bit of an arctic theme in this week’s devlog, with models of Mammoths here and chilly Ice Dungeons there. We’ve also now made it possible for players to summon creatures in Depths of Erendorn, which we’re really excited about! 3D Character...
June DevLog | Week #1

June DevLog | Week #1

After releasing our very first teaser trailer last week, the team has been able to relax a little and go back to basics. We’ve kicked off this month by completing several canine models, creating five new animations for one of our playable characters and even...
May DevLog | Week #5

May DevLog | Week #5

It has been an enormous week for Depths of Erendorn! Not only have the majority of the abilities in the game been reworked, and a new canine creature been sculpted, our very first teaser trailer also went live! If you haven’t seen it yet and want to know what kind of...
May DevLog | Week #4

May DevLog | Week #4

You may notice that something is a little different in this week’s game devlog. As we continue developing our first animated dungeon scene, our Animator has spent the week working in Unity, posing characters and refining scenes. This means that, because we don’t want...
May DevLog | Week #3

May DevLog | Week #3

Another Depths of Erendorn game devlog has reared its head and with it comes the newly completed Wolvajin model, which we’re very excited to show you guys. If you like what you see, make sure to follow us on Instagram, Twitter and Facebook where we post exclusive...
May DevLog | Week #2

May DevLog | Week #2

An old character model is getting remade in this week’s game devlog, and the Grid Shader in Unity now boasts several new features that will improve the overall feel of Depths of Erendorn. As always, remember to stay tuned to our Instagram, Twitter and Facebook for all...