August DevLog | Week #2

August DevLog | Week #2

In this week’s devlog, we’re showing you how we textured our Lionman character series as well as how we went about adding water to the game’s environment. We’ll also be revealing some new attack animations for one of our playable characters, the Watertarg...
July DevLog | Week #5

July DevLog | Week #5

Welcome back to another devlog! We’re ending July on a pretty productive note – the clothes for our Tribed Lionman series have all been modelled and baked, and more and more weapons are getting pumped out of the Environment Art department! Before we get into it,...
July DevLog | Week #4

July DevLog | Week #4

This week’s game devlog is all about modelling our Lionman and creating some badass weapons. As always, remember to follow us on Twitter and Reddit for more updates on Depths of Erendorn! 3D Character Modelling Continuing with our Lionman from last week’s game devlog,...
July DevLog | Week #3

July DevLog | Week #3

We’ve been working on creating a new playable character all week, and we’re excited to show you the progress in this devlog! We’ve also got some updates from the Animation, Environment Art and Server departments – so you can get a real good glimpse at our indie...
July DevLog | Week #2

July DevLog | Week #2

We’ve got a lot of awesome stuff to show you in this week’s game devlog. Our Ghoul is finished and looking as gross as ever, we have a brand new character selection scene to show you and our Twilight Elf Assassin has had a few animation updates! Check it all out below...
July DevLog | Week #1

July DevLog | Week #1

We’re giving you a behind-the-scenes look at how we created our Ghoul in this week’s game devlog, as well as showing off some in-game animations of some of our characters! As always, remember to follow us on Instagram, Twitter and Facebook for all the latest updates...