December DevLog | Week #1

December DevLog | Week #1

This week, we’ve finished modelling a new character, added some fantastical tweaks to our Cave Dungeon and polished off some new VFX for spells and skills. Continue reading for all the juicy details – and remember to check us out on Instagram, Twitter and Reddit...
November DevLog | Week #4

November DevLog | Week #4

We’re back with another weekly devlog! Read on to find out how we finished off our Rockbark Treemen, as well as to see some awesome updates from all of our creative departments. As always, remember to check us out on Instagram, Twitter and Reddit for daily updates on...
November DevLog | Week #3

November DevLog | Week #3

Welcome back to another devlog! From 3D modelling and character selection scenes to visual effects and level generation, we’ve had a productive week working on Depths of Erendorn. Stick around to hear more about what our team has been up to! 3D Character Modelling...
November DevLog | Week #2

November DevLog | Week #2

Welcome back to another devlog! This week, we’re talking about sculpting, character selection scenes, level generation and how we’ll be using blueprints in the game. We’ve also been creating some snowy weather effects, so read on to see how that came together!  3D...
November DevLog | Week #1

November DevLog | Week #1

We’ve kicked off the month by completing the remodel of our iconic Parakaw, creating some brand new VFX and working on a new method of level generation! Keep reading to see how our team has fared through the week – and if you want to check out our daily updates,...
October DevLog | Week #5

October DevLog | Week #5

In this devlog, we’ll be showing off some awesome work from the week, like our updated character selection scene and some awesome visual fx! We’ve also just published our devlog summary for the month, so head over to our company site if you’re feeling a little out of...