Jan 11, 2021 | Development Log
Welcome to the first Depths of Erendorn devlog of 2021! We hope everyone reading this had an awesome start to the New Year – we definitely have! New animations have been created, we’ve got some awesome sound effects to show off, and wait until you see what our...
Dec 30, 2020 | Development Log
As the New Year lurks around the corner, the team working on Depths of Erendorn are busy boxing off a few bits and bobs so that they can begin 2021 on the right foot! So, this week, we’re taking a look back at everything our hardworking devs worked on in December,...
Dec 21, 2020 | Development Log
As the team winds down for the holidays, a lot of loose ends were tied off last week, like finishing off outstanding sound effects, tidying up old VFX, and integrating the Houdini engine into UE4. This will be our last game development update before Christmas, so we...
Dec 14, 2020 | Development Log
It’s been a bit of a ‘devvy’ week for the team working on Depths of Erendorn, with lots of new programs and workflows being explored. From understanding Inverse Kinematics in UE4 to learning how to world-build with Houdini, our devs are working hard to...
Dec 7, 2020 | Development Log
New animations and sound effects were created for the Twilight Elf Assassin’s abilities last week, in addition to some concept art that will form the basis of the visual FX. We’ve also begun sculpting our biggest model yet, so keep scrolling to see what that’s all...
Dec 2, 2020 | Development Log
How do we summarise everything our devs got up to last month? Well, they modelled new enemies, from armoured guards to fiery salamanders; they created new animations, VFX and SFX for player abilities; they revamped the settlement with trading tents, a new starting...
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