January DevLog | Week #4

January DevLog | Week #4

It’s been another busy one for the team here at Project Gamechanger, from armouring up our formidable Rhinogar to creating unique-sounding footsteps for character identity. As always, you can check out our daily updates over on Instagram, Twitter and Reddit –...
January DevLog | Week #3

January DevLog | Week #3

Happy Friday, everyone!  With another Friday comes another devlog, and this week we’re really excited to announce that a new, incredibly talented Sound Artist has joined our team! With that said, we’ve got a ton of updates to show you, from new models, animations and...
January DevLog | Week #2

January DevLog | Week #2

Happy Friday, everyone! We’re wrapping up our week with another reflection on everything the team has achieved in the last five days. We’ve got a lot of new content to share with you, so let us know what you think of it all! As always, if you want to see daily updates...
January DevLog | Week #1

January DevLog | Week #1

Welcome back, everyone! We hope you all had a great time celebrating Christmas and toasting to the New Year! For the past couple of weeks, not a lot has happened on Depths of Erendorn since the team took a much needed break to revel in the holidays. But we’re back,...
December DevLog | Week #3

December DevLog | Week #3

Welcome back to another devlog on Depths of Erendorn! As the team wraps up for Christmas, new characters have been modelled, processes have been streamlined, bugs have been fixed and we’ve even got some fancy crystals and VFX to show off. Remember to keep an eye on...
December DevLog | Week #2

December DevLog | Week #2

We’re back with another devlog update! This week we’ve been busy with the usual stuff – new characters have been sculpted, new VFX have been made, our cave dungeon has been improved and our Programmers have done a lot for level generation and gameplay. Continue...