January DevLog | Week #1

January DevLog | Week #1

Welcome back, everyone! We hope you all had a great time celebrating Christmas and toasting to the New Year! For the past couple of weeks, not a lot has happened on Depths of Erendorn since the team took a much needed break to revel in the holidays. But we’re back,...
December DevLog | Week #3

December DevLog | Week #3

Welcome back to another devlog on Depths of Erendorn! As the team wraps up for Christmas, new characters have been modelled, processes have been streamlined, bugs have been fixed and we’ve even got some fancy crystals and VFX to show off. Remember to keep an eye on...
December DevLog | Week #2

December DevLog | Week #2

We’re back with another devlog update! This week we’ve been busy with the usual stuff – new characters have been sculpted, new VFX have been made, our cave dungeon has been improved and our Programmers have done a lot for level generation and gameplay. Continue...
December DevLog | Week #1

December DevLog | Week #1

This week, we’ve finished modelling a new character, added some fantastical tweaks to our Cave Dungeon and polished off some new VFX for spells and skills. Continue reading for all the juicy details – and remember to check us out on Instagram, Twitter and Reddit...
November DevLog | Week #4

November DevLog | Week #4

We’re back with another weekly devlog! Read on to find out how we finished off our Rockbark Treemen, as well as to see some awesome updates from all of our creative departments. As always, remember to check us out on Instagram, Twitter and Reddit for daily updates on...
November DevLog | Week #3

November DevLog | Week #3

Welcome back to another devlog! From 3D modelling and character selection scenes to visual effects and level generation, we’ve had a productive week working on Depths of Erendorn. Stick around to hear more about what our team has been up to! 3D Character Modelling...