What is Depths of Erendorn?
While exploring Erendorn and the famed dungeon depths in search of treasure and glory, you will also get the chance to hone your abilities and test your strength against truly fearsome opponents. Turn-based combat is at the heart of our game, where one wrong move could spell disaster. Form a small group of companions to traverse Erendorn with and face the dungeons together!
Many secrets lie in wait for you, adventurer. Will you brave the depths?
Their leader is consumed by an obsessive vengeance. Their enemies are growing more powerful by the day. In these desperate times, even the menacing tunnels of Erendorn’s dungeons seem like a refuge to the Rhinogar, a battle-hardened desert species whose scars speak of...read more
When the air is as still as necropoli, and the fauna disappear from sight, a despairingly familiar shadow may be seen encroaching on the horizon. Soon, distressing cries will leak from villages and half-ravaged carcasses will litter the ground as the Mantisar Swarm...read more
Somewhere in the Great Desert lives a shapeshifting race whose bodies are bound to the sand. They need no water, they want of no food, and the force they are capable of wielding pales to no race. Though their eyeless faces see all, very few have ever crossed paths...read more
During the damp nights that linger inside Erendorn’s jungle, the bays of hungry scavengers flood the air. At this time, long shadows prowl between the silhouette trees and sinister snarls leak from the bushes. At this time, the Drovals hunt. Brutal and feral, their...read more
Welcome back to another devlog installment, where we’ll be talking about 3D modelling, unique rigs for animation, environment design and a whole lot of programming. Remember to join us on Twitter, Instagram and Reddit for all the daily updates on Depths of Erendorn!...read more
In this week’s devlog, we’re taking you through our process of texturing the Daggerclaw Harpy, showing you some brand new VFX and revealing a new test scene we've made for our environment! Remember to join us on Twitter, Instagram and Reddit for all the latest updates...read more
We’ve got some huge news in this week’s devlog. Not only have we completed two class types of Daggerclaw Harpies, or started creating some brand new environments, we’ve also decided which new game engine we’re going to use to continue building Depths of Erendorn with!...read more
Our efforts to find a new game engine continued this week as we ran further tests and began narrowing down our search. We also made some progress on our Daggerclaw Harpy Striker, as well as created a new terrain material system for use in an alternative game engine....read more
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