June DevLog | Week #4

June DevLog | Week #4

What to expect from this week’s devlog: shiny new textures for the Soldier series, a collection of awesome assets, new cliff pieces towering in a UE4 test scene, and some badass weapon SFX. Before we get started, make sure to follow us on Twitter, Instagram or Reddit...

June DevLog | Week #3

June DevLog | Week #3

Happy Friday, everyone, and welcome back to another weekly game devlog! We’ve got a lot of new assets and sound effects to show you this week, so make sure to let us know what you think over on Instagram, Twitter or Reddit!  3D Modelling This week, our 3D...

June DevLog | Week #2

June DevLog | Week #2

It’s been a big week at Project Gamechanger, not only because a lot of progress has been made, but also because we’ve welcomed an incredibly talented Environment Artist to the team! Stick around to see what kind of stuff they’re creating at the moment - and remember...

June DevLog | Week #1

June DevLog | Week #1

Welcome back to another devlog, everyone! We hope you enjoy what we have to share with you this week. Remember to follow us on Twitter, Instagram or Reddit for daily updates on our fantasy RPG in development - now let’s get into the good stuff. Character Customisation...

May DevLog | Game Development Summary

May DevLog | Game Development Summary

May’s been one hell of a month for Depths of Erendorn. With a character customisation system underway, and the integration of sound, VFX and animations in the engine, our fantasy RPG is really starting to take shape - and, if you want to take a closer look at what...

May DevLog | Week #4

May DevLog | Week #4

We’ve got loads of development updates for you this week as we continue working on our fantasy RPG, Depths of Erendorn. Let us know what you think in the comments, and be sure to follow us on Instagram, Twitter and Reddit if you want to see more of what we’re doing! ...

May DevLog | Week #3

May DevLog | Week #3

Welcome back, friends, it’s great to see you again for another installment of a Depths of Erendorn devlog! It’s been a bit of a technical week, with character customisation systems getting researched, the Houdini rockifer getting refined, and the whole team getting...

May DevLog | Week #2

May DevLog | Week #2

Welcome back to another weekly devlog! As always, we’ve got a lot of updates to share with you, from our newly modelled Storm Elf Casters to brand new SFX for our playable Watertarg. So stick around to see all the exclusive updates on Depths of Erendorn, and make sure...

May DevLog | Week #1

May DevLog | Week #1

New month, new devlog! This week has been another busy one as the team ploughs ahead with the development of Depths of Erendorn. There’s even been talk of bringing a new body onboard, so we can already tell it’s going to be an exciting month! Give us a follow on...

April DevLog | Game Development Summary

April DevLog | Game Development Summary

Welcome back to another summary of everything we get up to in a month! The development of Depths of Erendorn is all-engines-go, and the team is working incredibly hard to get this turn-based fantasy RPG ready for testing in 2021. For daily updates, make sure you head...

June DevLog | Week #4

June DevLog | Week #4

What to expect from this week’s devlog: shiny new textures for the Soldier series, a collection of awesome assets, new cliff pieces towering in a UE4 test scene, and some badass weapon SFX. Before we get started, make sure to follow us on Twitter, Instagram or Reddit...

June DevLog | Week #3

June DevLog | Week #3

Happy Friday, everyone, and welcome back to another weekly game devlog! We’ve got a lot of new assets and sound effects to show you this week, so make sure to let us know what you think over on Instagram, Twitter or Reddit!  3D Modelling This week, our 3D...

June DevLog | Week #2

June DevLog | Week #2

It’s been a big week at Project Gamechanger, not only because a lot of progress has been made, but also because we’ve welcomed an incredibly talented Environment Artist to the team! Stick around to see what kind of stuff they’re creating at the moment - and remember...

June DevLog | Week #1

June DevLog | Week #1

Welcome back to another devlog, everyone! We hope you enjoy what we have to share with you this week. Remember to follow us on Twitter, Instagram or Reddit for daily updates on our fantasy RPG in development - now let’s get into the good stuff. Character Customisation...

May DevLog | Game Development Summary

May DevLog | Game Development Summary

May’s been one hell of a month for Depths of Erendorn. With a character customisation system underway, and the integration of sound, VFX and animations in the engine, our fantasy RPG is really starting to take shape - and, if you want to take a closer look at what...

May DevLog | Week #4

May DevLog | Week #4

We’ve got loads of development updates for you this week as we continue working on our fantasy RPG, Depths of Erendorn. Let us know what you think in the comments, and be sure to follow us on Instagram, Twitter and Reddit if you want to see more of what we’re doing! ...

May DevLog | Week #3

May DevLog | Week #3

Welcome back, friends, it’s great to see you again for another installment of a Depths of Erendorn devlog! It’s been a bit of a technical week, with character customisation systems getting researched, the Houdini rockifer getting refined, and the whole team getting...

May DevLog | Week #2

May DevLog | Week #2

Welcome back to another weekly devlog! As always, we’ve got a lot of updates to share with you, from our newly modelled Storm Elf Casters to brand new SFX for our playable Watertarg. So stick around to see all the exclusive updates on Depths of Erendorn, and make sure...

May DevLog | Week #1

May DevLog | Week #1

New month, new devlog! This week has been another busy one as the team ploughs ahead with the development of Depths of Erendorn. There’s even been talk of bringing a new body onboard, so we can already tell it’s going to be an exciting month! Give us a follow on...

April DevLog | Game Development Summary

April DevLog | Game Development Summary

Welcome back to another summary of everything we get up to in a month! The development of Depths of Erendorn is all-engines-go, and the team is working incredibly hard to get this turn-based fantasy RPG ready for testing in 2021. For daily updates, make sure you head...

June DevLog | Week #4

June DevLog | Week #4

What to expect from this week’s devlog: shiny new textures for the Soldier series, a collection of awesome assets, new cliff pieces towering in a UE4 test scene, and some badass weapon SFX. Before we get started, make sure to follow us on Twitter, Instagram or Reddit...

June DevLog | Week #3

June DevLog | Week #3

Happy Friday, everyone, and welcome back to another weekly game devlog! We’ve got a lot of new assets and sound effects to show you this week, so make sure to let us know what you think over on Instagram, Twitter or Reddit!  3D Modelling This week, our 3D...

June DevLog | Week #2

June DevLog | Week #2

It’s been a big week at Project Gamechanger, not only because a lot of progress has been made, but also because we’ve welcomed an incredibly talented Environment Artist to the team! Stick around to see what kind of stuff they’re creating at the moment - and remember...

June DevLog | Week #1

June DevLog | Week #1

Welcome back to another devlog, everyone! We hope you enjoy what we have to share with you this week. Remember to follow us on Twitter, Instagram or Reddit for daily updates on our fantasy RPG in development - now let’s get into the good stuff. Character Customisation...

May DevLog | Game Development Summary

May DevLog | Game Development Summary

May’s been one hell of a month for Depths of Erendorn. With a character customisation system underway, and the integration of sound, VFX and animations in the engine, our fantasy RPG is really starting to take shape - and, if you want to take a closer look at what...

May DevLog | Week #4

May DevLog | Week #4

We’ve got loads of development updates for you this week as we continue working on our fantasy RPG, Depths of Erendorn. Let us know what you think in the comments, and be sure to follow us on Instagram, Twitter and Reddit if you want to see more of what we’re doing! ...

May DevLog | Week #3

May DevLog | Week #3

Welcome back, friends, it’s great to see you again for another installment of a Depths of Erendorn devlog! It’s been a bit of a technical week, with character customisation systems getting researched, the Houdini rockifer getting refined, and the whole team getting...

May DevLog | Week #2

May DevLog | Week #2

Welcome back to another weekly devlog! As always, we’ve got a lot of updates to share with you, from our newly modelled Storm Elf Casters to brand new SFX for our playable Watertarg. So stick around to see all the exclusive updates on Depths of Erendorn, and make sure...

May DevLog | Week #1

May DevLog | Week #1

New month, new devlog! This week has been another busy one as the team ploughs ahead with the development of Depths of Erendorn. There’s even been talk of bringing a new body onboard, so we can already tell it’s going to be an exciting month! Give us a follow on...

April DevLog | Game Development Summary

April DevLog | Game Development Summary

Welcome back to another summary of everything we get up to in a month! The development of Depths of Erendorn is all-engines-go, and the team is working incredibly hard to get this turn-based fantasy RPG ready for testing in 2021. For daily updates, make sure you head...

June DevLog | Week #4

June DevLog | Week #4

What to expect from this week’s devlog: shiny new textures for the Soldier series, a collection of awesome assets, new cliff pieces towering in a UE4 test scene, and some badass weapon SFX. Before we get started, make sure to follow us on Twitter, Instagram or Reddit...

June DevLog | Week #3

June DevLog | Week #3

Happy Friday, everyone, and welcome back to another weekly game devlog! We’ve got a lot of new assets and sound effects to show you this week, so make sure to let us know what you think over on Instagram, Twitter or Reddit!  3D Modelling This week, our 3D...

June DevLog | Week #2

June DevLog | Week #2

It’s been a big week at Project Gamechanger, not only because a lot of progress has been made, but also because we’ve welcomed an incredibly talented Environment Artist to the team! Stick around to see what kind of stuff they’re creating at the moment - and remember...

June DevLog | Week #1

June DevLog | Week #1

Welcome back to another devlog, everyone! We hope you enjoy what we have to share with you this week. Remember to follow us on Twitter, Instagram or Reddit for daily updates on our fantasy RPG in development - now let’s get into the good stuff. Character Customisation...

May DevLog | Game Development Summary

May DevLog | Game Development Summary

May’s been one hell of a month for Depths of Erendorn. With a character customisation system underway, and the integration of sound, VFX and animations in the engine, our fantasy RPG is really starting to take shape - and, if you want to take a closer look at what...

May DevLog | Week #4

May DevLog | Week #4

We’ve got loads of development updates for you this week as we continue working on our fantasy RPG, Depths of Erendorn. Let us know what you think in the comments, and be sure to follow us on Instagram, Twitter and Reddit if you want to see more of what we’re doing! ...

May DevLog | Week #3

May DevLog | Week #3

Welcome back, friends, it’s great to see you again for another installment of a Depths of Erendorn devlog! It’s been a bit of a technical week, with character customisation systems getting researched, the Houdini rockifer getting refined, and the whole team getting...

May DevLog | Week #2

May DevLog | Week #2

Welcome back to another weekly devlog! As always, we’ve got a lot of updates to share with you, from our newly modelled Storm Elf Casters to brand new SFX for our playable Watertarg. So stick around to see all the exclusive updates on Depths of Erendorn, and make sure...

May DevLog | Week #1

May DevLog | Week #1

New month, new devlog! This week has been another busy one as the team ploughs ahead with the development of Depths of Erendorn. There’s even been talk of bringing a new body onboard, so we can already tell it’s going to be an exciting month! Give us a follow on...

April DevLog | Game Development Summary

April DevLog | Game Development Summary

Welcome back to another summary of everything we get up to in a month! The development of Depths of Erendorn is all-engines-go, and the team is working incredibly hard to get this turn-based fantasy RPG ready for testing in 2021. For daily updates, make sure you head...