December DevLog | Week #1

December DevLog | Week #1

This week, we’ve finished modelling a new character, added some fantastical tweaks to our Cave Dungeon and polished off some new VFX for spells and skills. Continue reading for all the juicy details - and remember to check us out on Instagram, Twitter and Reddit for...

November DevLog | Week #4

November DevLog | Week #4

We’re back with another weekly devlog! Read on to find out how we finished off our Rockbark Treemen, as well as to see some awesome updates from all of our creative departments. As always, remember to check us out on Instagram, Twitter and Reddit for daily updates on...

November DevLog | Week #3

November DevLog | Week #3

Welcome back to another devlog! From 3D modelling and character selection scenes to visual effects and level generation, we’ve had a productive week working on Depths of Erendorn. Stick around to hear more about what our team has been up to! 3D Character Modelling...

November DevLog | Week #2

November DevLog | Week #2

Welcome back to another devlog! This week, we’re talking about sculpting, character selection scenes, level generation and how we’ll be using blueprints in the game. We’ve also been creating some snowy weather effects, so read on to see how that came together!  3D...

November DevLog | Week #1

November DevLog | Week #1

We’ve kicked off the month by completing the remodel of our iconic Parakaw, creating some brand new VFX and working on a new method of level generation! Keep reading to see how our team has fared through the week - and if you want to check out our daily updates, head...

October DevLog | Week #5

October DevLog | Week #5

In this devlog, we’ll be showing off some awesome work from the week, like our updated character selection scene and some awesome visual fx! We’ve also just published our devlog summary for the month, so head over to our company site if you’re feeling a little out of...

October DevLog | Week #4

October DevLog | Week #4

Lots has been happening to Depths of Erendorn this week. We’re remodelling an iconic character, successfully creating several unique rigs, refining our environment even more and adding some awesome trail VFX to character animations! Remember to join us on Twitter,...

October DevLog | Week #3

October DevLog | Week #3

Welcome back to another devlog installment, where we’ll be talking about 3D modelling, unique rigs for animation, environment design and a whole lot of programming. Remember to join us on Twitter, Instagram and Reddit for all the daily updates on Depths of Erendorn!...

October DevLog | Week #2

October DevLog | Week #2

In this week’s devlog, we’re taking you through our process of texturing the Daggerclaw Harpy, showing you some brand new VFX and revealing a new test scene we've made for our environment! Remember to join us on Twitter, Instagram and Reddit for all the latest updates...

October DevLog | Week #1

October DevLog | Week #1

We’ve got some huge news in this week’s devlog. Not only have we completed two class types of Daggerclaw Harpies, or started creating some brand new environments, we’ve also decided which new game engine we’re going to use to continue building Depths of Erendorn with!...

December DevLog | Week #1

December DevLog | Week #1

This week, we’ve finished modelling a new character, added some fantastical tweaks to our Cave Dungeon and polished off some new VFX for spells and skills. Continue reading for all the juicy details - and remember to check us out on Instagram, Twitter and Reddit for...

November DevLog | Week #4

November DevLog | Week #4

We’re back with another weekly devlog! Read on to find out how we finished off our Rockbark Treemen, as well as to see some awesome updates from all of our creative departments. As always, remember to check us out on Instagram, Twitter and Reddit for daily updates on...

November DevLog | Week #3

November DevLog | Week #3

Welcome back to another devlog! From 3D modelling and character selection scenes to visual effects and level generation, we’ve had a productive week working on Depths of Erendorn. Stick around to hear more about what our team has been up to! 3D Character Modelling...

November DevLog | Week #2

November DevLog | Week #2

Welcome back to another devlog! This week, we’re talking about sculpting, character selection scenes, level generation and how we’ll be using blueprints in the game. We’ve also been creating some snowy weather effects, so read on to see how that came together!  3D...

November DevLog | Week #1

November DevLog | Week #1

We’ve kicked off the month by completing the remodel of our iconic Parakaw, creating some brand new VFX and working on a new method of level generation! Keep reading to see how our team has fared through the week - and if you want to check out our daily updates, head...

October DevLog | Week #5

October DevLog | Week #5

In this devlog, we’ll be showing off some awesome work from the week, like our updated character selection scene and some awesome visual fx! We’ve also just published our devlog summary for the month, so head over to our company site if you’re feeling a little out of...

October DevLog | Week #4

October DevLog | Week #4

Lots has been happening to Depths of Erendorn this week. We’re remodelling an iconic character, successfully creating several unique rigs, refining our environment even more and adding some awesome trail VFX to character animations! Remember to join us on Twitter,...

October DevLog | Week #3

October DevLog | Week #3

Welcome back to another devlog installment, where we’ll be talking about 3D modelling, unique rigs for animation, environment design and a whole lot of programming. Remember to join us on Twitter, Instagram and Reddit for all the daily updates on Depths of Erendorn!...

October DevLog | Week #2

October DevLog | Week #2

In this week’s devlog, we’re taking you through our process of texturing the Daggerclaw Harpy, showing you some brand new VFX and revealing a new test scene we've made for our environment! Remember to join us on Twitter, Instagram and Reddit for all the latest updates...

October DevLog | Week #1

October DevLog | Week #1

We’ve got some huge news in this week’s devlog. Not only have we completed two class types of Daggerclaw Harpies, or started creating some brand new environments, we’ve also decided which new game engine we’re going to use to continue building Depths of Erendorn with!...

December DevLog | Week #1

December DevLog | Week #1

This week, we’ve finished modelling a new character, added some fantastical tweaks to our Cave Dungeon and polished off some new VFX for spells and skills. Continue reading for all the juicy details - and remember to check us out on Instagram, Twitter and Reddit for...

November DevLog | Week #4

November DevLog | Week #4

We’re back with another weekly devlog! Read on to find out how we finished off our Rockbark Treemen, as well as to see some awesome updates from all of our creative departments. As always, remember to check us out on Instagram, Twitter and Reddit for daily updates on...

November DevLog | Week #3

November DevLog | Week #3

Welcome back to another devlog! From 3D modelling and character selection scenes to visual effects and level generation, we’ve had a productive week working on Depths of Erendorn. Stick around to hear more about what our team has been up to! 3D Character Modelling...

November DevLog | Week #2

November DevLog | Week #2

Welcome back to another devlog! This week, we’re talking about sculpting, character selection scenes, level generation and how we’ll be using blueprints in the game. We’ve also been creating some snowy weather effects, so read on to see how that came together!  3D...

November DevLog | Week #1

November DevLog | Week #1

We’ve kicked off the month by completing the remodel of our iconic Parakaw, creating some brand new VFX and working on a new method of level generation! Keep reading to see how our team has fared through the week - and if you want to check out our daily updates, head...

October DevLog | Week #5

October DevLog | Week #5

In this devlog, we’ll be showing off some awesome work from the week, like our updated character selection scene and some awesome visual fx! We’ve also just published our devlog summary for the month, so head over to our company site if you’re feeling a little out of...

October DevLog | Week #4

October DevLog | Week #4

Lots has been happening to Depths of Erendorn this week. We’re remodelling an iconic character, successfully creating several unique rigs, refining our environment even more and adding some awesome trail VFX to character animations! Remember to join us on Twitter,...

October DevLog | Week #3

October DevLog | Week #3

Welcome back to another devlog installment, where we’ll be talking about 3D modelling, unique rigs for animation, environment design and a whole lot of programming. Remember to join us on Twitter, Instagram and Reddit for all the daily updates on Depths of Erendorn!...

October DevLog | Week #2

October DevLog | Week #2

In this week’s devlog, we’re taking you through our process of texturing the Daggerclaw Harpy, showing you some brand new VFX and revealing a new test scene we've made for our environment! Remember to join us on Twitter, Instagram and Reddit for all the latest updates...

October DevLog | Week #1

October DevLog | Week #1

We’ve got some huge news in this week’s devlog. Not only have we completed two class types of Daggerclaw Harpies, or started creating some brand new environments, we’ve also decided which new game engine we’re going to use to continue building Depths of Erendorn with!...

December DevLog | Week #1

December DevLog | Week #1

This week, we’ve finished modelling a new character, added some fantastical tweaks to our Cave Dungeon and polished off some new VFX for spells and skills. Continue reading for all the juicy details - and remember to check us out on Instagram, Twitter and Reddit for...

November DevLog | Week #4

November DevLog | Week #4

We’re back with another weekly devlog! Read on to find out how we finished off our Rockbark Treemen, as well as to see some awesome updates from all of our creative departments. As always, remember to check us out on Instagram, Twitter and Reddit for daily updates on...

November DevLog | Week #3

November DevLog | Week #3

Welcome back to another devlog! From 3D modelling and character selection scenes to visual effects and level generation, we’ve had a productive week working on Depths of Erendorn. Stick around to hear more about what our team has been up to! 3D Character Modelling...

November DevLog | Week #2

November DevLog | Week #2

Welcome back to another devlog! This week, we’re talking about sculpting, character selection scenes, level generation and how we’ll be using blueprints in the game. We’ve also been creating some snowy weather effects, so read on to see how that came together!  3D...

November DevLog | Week #1

November DevLog | Week #1

We’ve kicked off the month by completing the remodel of our iconic Parakaw, creating some brand new VFX and working on a new method of level generation! Keep reading to see how our team has fared through the week - and if you want to check out our daily updates, head...

October DevLog | Week #5

October DevLog | Week #5

In this devlog, we’ll be showing off some awesome work from the week, like our updated character selection scene and some awesome visual fx! We’ve also just published our devlog summary for the month, so head over to our company site if you’re feeling a little out of...

October DevLog | Week #4

October DevLog | Week #4

Lots has been happening to Depths of Erendorn this week. We’re remodelling an iconic character, successfully creating several unique rigs, refining our environment even more and adding some awesome trail VFX to character animations! Remember to join us on Twitter,...

October DevLog | Week #3

October DevLog | Week #3

Welcome back to another devlog installment, where we’ll be talking about 3D modelling, unique rigs for animation, environment design and a whole lot of programming. Remember to join us on Twitter, Instagram and Reddit for all the daily updates on Depths of Erendorn!...

October DevLog | Week #2

October DevLog | Week #2

In this week’s devlog, we’re taking you through our process of texturing the Daggerclaw Harpy, showing you some brand new VFX and revealing a new test scene we've made for our environment! Remember to join us on Twitter, Instagram and Reddit for all the latest updates...

October DevLog | Week #1

October DevLog | Week #1

We’ve got some huge news in this week’s devlog. Not only have we completed two class types of Daggerclaw Harpies, or started creating some brand new environments, we’ve also decided which new game engine we’re going to use to continue building Depths of Erendorn with!...