Dragons of Erendorn

Dragons of Erendorn

Long before the lands were demarcated by settlement boundaries - before even the most ancient of texts came into being - Erendorn was the kingdom of Dragons. These creatures were the very essence of the world, so inextricably bound to it that nature’s tides were...

July DevLog | Week #3

July DevLog | Week #3

We’ve been working on creating a new playable character all week, and we’re excited to show you the progress in this devlog! We’ve also got some updates from the Animation, Environment Art and Server departments - so you can get a real good glimpse at our indie game...

July DevLog | Week #2

July DevLog | Week #2

We’ve got a lot of awesome stuff to show you in this week’s game devlog. Our Ghoul is finished and looking as gross as ever, we have a brand new character selection scene to show you and our Twilight Elf Assassin has had a few animation updates! Check it all out below...

July DevLog | Week #1

July DevLog | Week #1

We’re giving you a behind-the-scenes look at how we created our Ghoul in this week’s game devlog, as well as showing off some in-game animations of some of our characters! As always, remember to follow us on Instagram, Twitter and Facebook for all the latest updates...

Wolvajins

Wolvajins

Where the rainwashed plains sprawl beneath portending mountains do fierce Wolvajins go ravening to and fro. But these wilds are perilous - and though their leader reigns with ruthlessness, the Wolvajins must go to extreme lengths to secure their place atop the food...

June DevLog | Week #4

June DevLog | Week #4

Welcome back to another weekly devlog! In this update, we’re taking you through our process of creating one of our Frost Dwarves as well as our new Ice Cave environment. As always, check us out on Instagram, Twitter and Facebook for exclusive news about Depths of...

June DevLog | Week #3

June DevLog | Week #3

There’s a little bit of everything in this week’s devlog, including new models, updated animations, chilly ice dungeons and updated abilities. Before we get into it, remember to support us over on Instagram, Twitter and Facebook where we post all of our exclusive...

June DevLog | Week #2

June DevLog | Week #2

We seem to have gone for a bit of an arctic theme in this week’s devlog, with models of Mammoths here and chilly Ice Dungeons there. We’ve also now made it possible for players to summon creatures in Depths of Erendorn, which we’re really excited about! 3D Character...

June DevLog | Week #1

June DevLog | Week #1

After releasing our very first teaser trailer last week, the team has been able to relax a little and go back to basics. We’ve kicked off this month by completing several canine models, creating five new animations for one of our playable characters and even...

May DevLog | Week #5

May DevLog | Week #5

It has been an enormous week for Depths of Erendorn! Not only have the majority of the abilities in the game been reworked, and a new canine creature been sculpted, our very first teaser trailer also went live! If you haven’t seen it yet and want to know what kind of...

Dragons of Erendorn

Dragons of Erendorn

Long before the lands were demarcated by settlement boundaries - before even the most ancient of texts came into being - Erendorn was the kingdom of Dragons. These creatures were the very essence of the world, so inextricably bound to it that nature’s tides were...

July DevLog | Week #3

July DevLog | Week #3

We’ve been working on creating a new playable character all week, and we’re excited to show you the progress in this devlog! We’ve also got some updates from the Animation, Environment Art and Server departments - so you can get a real good glimpse at our indie game...

July DevLog | Week #2

July DevLog | Week #2

We’ve got a lot of awesome stuff to show you in this week’s game devlog. Our Ghoul is finished and looking as gross as ever, we have a brand new character selection scene to show you and our Twilight Elf Assassin has had a few animation updates! Check it all out below...

July DevLog | Week #1

July DevLog | Week #1

We’re giving you a behind-the-scenes look at how we created our Ghoul in this week’s game devlog, as well as showing off some in-game animations of some of our characters! As always, remember to follow us on Instagram, Twitter and Facebook for all the latest updates...

Wolvajins

Wolvajins

Where the rainwashed plains sprawl beneath portending mountains do fierce Wolvajins go ravening to and fro. But these wilds are perilous - and though their leader reigns with ruthlessness, the Wolvajins must go to extreme lengths to secure their place atop the food...

June DevLog | Week #4

June DevLog | Week #4

Welcome back to another weekly devlog! In this update, we’re taking you through our process of creating one of our Frost Dwarves as well as our new Ice Cave environment. As always, check us out on Instagram, Twitter and Facebook for exclusive news about Depths of...

June DevLog | Week #3

June DevLog | Week #3

There’s a little bit of everything in this week’s devlog, including new models, updated animations, chilly ice dungeons and updated abilities. Before we get into it, remember to support us over on Instagram, Twitter and Facebook where we post all of our exclusive...

June DevLog | Week #2

June DevLog | Week #2

We seem to have gone for a bit of an arctic theme in this week’s devlog, with models of Mammoths here and chilly Ice Dungeons there. We’ve also now made it possible for players to summon creatures in Depths of Erendorn, which we’re really excited about! 3D Character...

June DevLog | Week #1

June DevLog | Week #1

After releasing our very first teaser trailer last week, the team has been able to relax a little and go back to basics. We’ve kicked off this month by completing several canine models, creating five new animations for one of our playable characters and even...

May DevLog | Week #5

May DevLog | Week #5

It has been an enormous week for Depths of Erendorn! Not only have the majority of the abilities in the game been reworked, and a new canine creature been sculpted, our very first teaser trailer also went live! If you haven’t seen it yet and want to know what kind of...

Dragons of Erendorn

Dragons of Erendorn

Long before the lands were demarcated by settlement boundaries - before even the most ancient of texts came into being - Erendorn was the kingdom of Dragons. These creatures were the very essence of the world, so inextricably bound to it that nature’s tides were...

July DevLog | Week #3

July DevLog | Week #3

We’ve been working on creating a new playable character all week, and we’re excited to show you the progress in this devlog! We’ve also got some updates from the Animation, Environment Art and Server departments - so you can get a real good glimpse at our indie game...

July DevLog | Week #2

July DevLog | Week #2

We’ve got a lot of awesome stuff to show you in this week’s game devlog. Our Ghoul is finished and looking as gross as ever, we have a brand new character selection scene to show you and our Twilight Elf Assassin has had a few animation updates! Check it all out below...

July DevLog | Week #1

July DevLog | Week #1

We’re giving you a behind-the-scenes look at how we created our Ghoul in this week’s game devlog, as well as showing off some in-game animations of some of our characters! As always, remember to follow us on Instagram, Twitter and Facebook for all the latest updates...

Wolvajins

Wolvajins

Where the rainwashed plains sprawl beneath portending mountains do fierce Wolvajins go ravening to and fro. But these wilds are perilous - and though their leader reigns with ruthlessness, the Wolvajins must go to extreme lengths to secure their place atop the food...

June DevLog | Week #4

June DevLog | Week #4

Welcome back to another weekly devlog! In this update, we’re taking you through our process of creating one of our Frost Dwarves as well as our new Ice Cave environment. As always, check us out on Instagram, Twitter and Facebook for exclusive news about Depths of...

June DevLog | Week #3

June DevLog | Week #3

There’s a little bit of everything in this week’s devlog, including new models, updated animations, chilly ice dungeons and updated abilities. Before we get into it, remember to support us over on Instagram, Twitter and Facebook where we post all of our exclusive...

June DevLog | Week #2

June DevLog | Week #2

We seem to have gone for a bit of an arctic theme in this week’s devlog, with models of Mammoths here and chilly Ice Dungeons there. We’ve also now made it possible for players to summon creatures in Depths of Erendorn, which we’re really excited about! 3D Character...

June DevLog | Week #1

June DevLog | Week #1

After releasing our very first teaser trailer last week, the team has been able to relax a little and go back to basics. We’ve kicked off this month by completing several canine models, creating five new animations for one of our playable characters and even...

May DevLog | Week #5

May DevLog | Week #5

It has been an enormous week for Depths of Erendorn! Not only have the majority of the abilities in the game been reworked, and a new canine creature been sculpted, our very first teaser trailer also went live! If you haven’t seen it yet and want to know what kind of...

Dragons of Erendorn

Dragons of Erendorn

Long before the lands were demarcated by settlement boundaries - before even the most ancient of texts came into being - Erendorn was the kingdom of Dragons. These creatures were the very essence of the world, so inextricably bound to it that nature’s tides were...

July DevLog | Week #3

July DevLog | Week #3

We’ve been working on creating a new playable character all week, and we’re excited to show you the progress in this devlog! We’ve also got some updates from the Animation, Environment Art and Server departments - so you can get a real good glimpse at our indie game...

July DevLog | Week #2

July DevLog | Week #2

We’ve got a lot of awesome stuff to show you in this week’s game devlog. Our Ghoul is finished and looking as gross as ever, we have a brand new character selection scene to show you and our Twilight Elf Assassin has had a few animation updates! Check it all out below...

July DevLog | Week #1

July DevLog | Week #1

We’re giving you a behind-the-scenes look at how we created our Ghoul in this week’s game devlog, as well as showing off some in-game animations of some of our characters! As always, remember to follow us on Instagram, Twitter and Facebook for all the latest updates...

Wolvajins

Wolvajins

Where the rainwashed plains sprawl beneath portending mountains do fierce Wolvajins go ravening to and fro. But these wilds are perilous - and though their leader reigns with ruthlessness, the Wolvajins must go to extreme lengths to secure their place atop the food...

June DevLog | Week #4

June DevLog | Week #4

Welcome back to another weekly devlog! In this update, we’re taking you through our process of creating one of our Frost Dwarves as well as our new Ice Cave environment. As always, check us out on Instagram, Twitter and Facebook for exclusive news about Depths of...

June DevLog | Week #3

June DevLog | Week #3

There’s a little bit of everything in this week’s devlog, including new models, updated animations, chilly ice dungeons and updated abilities. Before we get into it, remember to support us over on Instagram, Twitter and Facebook where we post all of our exclusive...

June DevLog | Week #2

June DevLog | Week #2

We seem to have gone for a bit of an arctic theme in this week’s devlog, with models of Mammoths here and chilly Ice Dungeons there. We’ve also now made it possible for players to summon creatures in Depths of Erendorn, which we’re really excited about! 3D Character...

June DevLog | Week #1

June DevLog | Week #1

After releasing our very first teaser trailer last week, the team has been able to relax a little and go back to basics. We’ve kicked off this month by completing several canine models, creating five new animations for one of our playable characters and even...

May DevLog | Week #5

May DevLog | Week #5

It has been an enormous week for Depths of Erendorn! Not only have the majority of the abilities in the game been reworked, and a new canine creature been sculpted, our very first teaser trailer also went live! If you haven’t seen it yet and want to know what kind of...