What is Depths of Erendorn?
While exploring Erendorn and the famed dungeon depths in search of treasure and glory, you will also get the chance to hone your abilities and test your strength against truly fearsome opponents. Turn-based combat is at the heart of our game, where one wrong move could spell disaster. Form a small group of companions to traverse Erendorn with and face the dungeons together!
Many secrets lie in wait for you, adventurer. Will you brave the depths?
Long before the lands were demarcated by settlement boundaries - before even the most ancient of texts came into being - Erendorn was the kingdom of Dragons. These creatures were the very essence of the world, so inextricably bound to it that nature’s tides were...read more
Where the rainwashed plains sprawl beneath portending mountains do fierce Wolvajins go ravening to and fro. But these wilds are perilous - and though their leader reigns with ruthlessness, the Wolvajins must go to extreme lengths to secure their place atop the food...read more
The sound rose cleanly in the twilight air, a harbinger of battle that the plains knew too well. Fauna scattered at its foreboding call; villagers locked their doors and closed the settlement gates. Very few things are as disquieting as the sound of a rising Warhorn,...read more
When dark magic binds together the earthen stone, and sacrificial souls bring to life a towering giant, Erendorn remembers a fearful time when blood soaked the woodlands and screams tore the air. But Stone Golems are no longer reflections of this evil history. Once...read more
This week’s devlog talks about the new VFX we’ve been adding to abilities in the game, how to make a tiling material for texturing a model and how we’ve approached transforming settlements into real-time player hubs. Remember to join us on Twitter, Instagram and...read more
Welcome back to another Depths of Erendorn devlog! This week, we’re showing you our progress on the Daggerclaw Harpy, revealing a new animation for the spellcasting Parakaw and talking about some good-ole programming for all you hardcore game devs out there. For more...read more
In this weekly devlog installment, we’re sculpting a brand new NPC, fine-tuning the GUI and wrestling with that pesky character customisation system we mentioned in our last devlog. We’ve also got some awesome new VFX to show you guys, so make sure you stick around!...read more
A lot of changes are happening in this week’s game development update. A character customisation system has been investigated, our GUI is looking better than ever and some new animations have been created for a playable character. Most of all, though, we’ve welcomed a...read more
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