Weekly DevLog: A New Bubbling Cauldron

August 10, 2021
November 18, 2021

It’s a bit of a quick update in this week’s devlog, but we’ve still got some awesome highlights to show you, including a bubbling cauldron and a new tentacle brush! As always, join us on Twitter, Instagram or Reddit for daily updates on Depths of Erendorn - now let’s get into it!

3D Modelling

Our 3D Character Artist continued their work on dragon bones last week. This involved sculpting a few more pieces before texturing everything to look aged and decayed. Take a look:

Finished sculpt
Final textures

Next up, our Artist created a fancy new brush that they’ll use in the future to make tentacles for some of Erendorn’s aquatic monsters. The tentacle brush is a tri part insert mesh brush that will massively speed up our workflow when it comes to creating these suckers (pardon the pun):

Click to enlarge!


Our Animator made a ton of new updates last week, both to animations in the game trailer as well as animations in general. Here are some of the highlights:

  • The Knight’s run cycle was adjusted so that it can now run while holding a torch
  • The basic idle and walk cycle for Civilians was updated to use new meshes
  • The new skeletal base meshes for Humans was added to the engine for testing
  • The split armour skeletal meshes for Humans was also implemented for testing
Adding a 'hold torch' pose to the Knight's run cycle

Visual FX

If you follow us on socials, you’ll have already seen the new effects our VFX Artist created last week - but we’re gonna show them to you again anyway! The new visuals include a bubbling concoction spilling from a witchy cauldron, and some burning logs for use in our campfires:




Game Trailer

For the video production team, last week was spent finalising the big opening shot of our trailer, polishing up all other shots and preparing them for rendering, as well as fixing visual issues that were highlighted during rendering.

As renders can take a significant amount of time to complete, the remaining part of the week was spent gathering some game footage that showcases the variety of cave environments our procedural room generator is able to create.

By using Sequencer during gameplay, our team have been able to create smooth cinematic movements, which will be combined with captured gameplay footage in order to give our viewers a real sense of what it feels like to play Depths of Erendorn.

Reworking the Ability Editor

We mentioned in our last weekly devlog that our Programmers had begun reworking the Ability Editor to be more readable (this is the program we use to assign things like values, effects and stats to entities and abilities in the game).

Our Programmers continued this beautification of the Ability Editor last week. Before this work, you'd have to know from memory all the exact numbers for things like targeting constants, damage types, counter types, status IDs, effect IDs, and so on. Obviously, this isn’t practical, so our Programmers have spent a lot of time turning the hundreds of numbers that the code uses into names that appear in dropdown boxes. This makes it possible for non-Programmers to assign things for themselves without any hassle or headaches.

Golang Server

The latter part of the week was dedicated to finally beginning the shift of the SQL server so that it's able to handle the new Golang server! With this work, all the game's entities (players, NPCs, etc) are now stored with the new iteration of stats, items, and all the other changes we've made while creating the Golang server.

That’s it for this week’s devlog, but have you seen our July roundup yet?!


November 24, 2021
2021-11-24 19:00
November 27, 2021
Weekly Devlog: Our Droval model springs into life, texturing is completed on our newest armour set and the finishing touches are added to some assets!
This week our teams have been adding the finishing touches to many aspects of their work. Plus, our Droval model takes its first steps! As always, join us on Twitter, Instagram, and Reddit for daily updates on Depths of Erendorn - now let’s get into it!
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2021-11-16 19:00
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Weekly Devlog: Our Vampire Bat takes flight, the stockade is complete and our armour set approaches the finish line!
This week our teams have been hard at work on several assets for the game. The Animation team brought our Vampire Bat to life, our heavy armour set enters the final stages and the stretching rack & stockade are added to the game. As always, join us on Twitter, Instagram, and Reddit for daily updates
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Devlog Roundup: Updates from October
Devlog Roundup: Updates from October - See what we got up to last month!
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2021-11-09 19:00
November 18, 2021
Weekly Devlog: Squashing Golang bugs, finishing armour sets and exploring the darker side of Erendorn!
This week has been a busy one! More updates to the Golang server meant a whole lot of bug fixing, our latest heavy armour set nears completion and our Junior Environment Artist brought some of Erendorn's "darker" items to life. As always, join us on Twitter, Instagram, and Reddit for daily updates.