Weekly DevLog: Creating the Indestructible Box Asset

August 24, 2021
November 18, 2021

Highlights in this week’s devlog include the new Indestructible Box asset, which we’re creating for a special event, as well as an animation test of our recently completed armour set! As always, join us on Twitter, Instagram, or Reddit for daily updates on Depths of Erendorn - now let’s get into it!

3D Modelling

It’s quite a quick update from our 3D Character Artist, who spent last week refining the shapes of the new armour set blockout. Here’s a before and after of how the blockout’s been improved thus far:

The first blockout in ZBrush
The refined blockout in ZBrush


For our Animator, last week was about making small but important updates to existing characters. For example, the rotations and positions of weapon bones for the Forest Druid and Watertarg were updated, and the Earthen Dwarf received some small improvements on its basic idle, eye rotation, and skin penetration on the chest. Again, all really small changes that are just oh, so important (for example, who wants a character with dodgy eye rotation?)

Then, the heavy armour set our Character Artist created a few weeks ago (not the one we just mentioned!) was tested with a walk animation to see how it animates. This is still a work in progress, and we haven’t applied the materials just yet, but here’s how it’s looking so far:


Three levels of the above armour set fully textured

Environment Design

Asset Design

Another event is getting worked on for Depths of Erendorn, this time featuring an Indestructible Box that players will only be able to open if they can cough up enough gold coins.

So, last week, one of our Environment Artists (who’s created all our event set pieces so far) worked on creating the Indestructible Box asset that will be used in the scene. Using the concept illustration as a reference, they took to Blender and created what you see below! They still need to tweak the gem material so that it fits a little better, but it looks badass all the same:

The original concept


Golang Server

Last week, a few nice features were added to the new Golang Server, including Soul Cooldowns, the Ping Command, and a new effect block called Kill Entity:

  • Soul Cooldowns are unique abilities that only have their cooldown reduced when something dies, be it a friend or foe. They’re currently only used by the Twilight Elf Assassin, but we’ll eventually be implementing them for all characters
  • The Ping Command is pretty self explanatory - basically, it marks locations on the battlefield so that you can coordinate with your team members more easily
  • Kill Entity is a new kind of effect block that skips the Damage part of an attack, and allows you to immediately kill the entity you’re targeting. While we already have ‘instant kill’ abilities, which instantly finish an enemy off if they’re at or below half Health, the old PHP server could only handle this by dealing a massive amount of Damage to them. This posed a problem because, in the future, we may have weapons that heal based on how much Damage you do, or specific effects that trigger on the player when they deal Damage. By ignoring the Damage part of the attack, Kill Entity allows players to immediately slay their enemies without any awkward knock-on effects occurring

That’s it for this week’s devlog - see you next Tuesday!


November 24, 2021
2021-11-24 19:00
November 27, 2021
Weekly Devlog: Our Droval model springs into life, texturing is completed on our newest armour set and the finishing touches are added to some assets!
This week our teams have been adding the finishing touches to many aspects of their work. Plus, our Droval model takes its first steps! As always, join us on Twitter, Instagram, and Reddit for daily updates on Depths of Erendorn - now let’s get into it!
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2021-11-16 19:00
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Weekly Devlog: Our Vampire Bat takes flight, the stockade is complete and our armour set approaches the finish line!
This week our teams have been hard at work on several assets for the game. The Animation team brought our Vampire Bat to life, our heavy armour set enters the final stages and the stretching rack & stockade are added to the game. As always, join us on Twitter, Instagram, and Reddit for daily updates
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2021-11-11 19:00
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Devlog Roundup: Updates from October
Devlog Roundup: Updates from October - See what we got up to last month!
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2021-11-09 19:00
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Weekly Devlog: Squashing Golang bugs, finishing armour sets and exploring the darker side of Erendorn!
This week has been a busy one! More updates to the Golang server meant a whole lot of bug fixing, our latest heavy armour set nears completion and our Junior Environment Artist brought some of Erendorn's "darker" items to life. As always, join us on Twitter, Instagram, and Reddit for daily updates.