March DevLog | Week #3

March 22, 2019
November 18, 2021

Welcome back to another Depths of Erendorn game devlog! So many exciting features have been added to the Game Client this week that the virtual stars are beginning to align; and with four new animations created for our stoic Earthen Dwarf, it’s a game devlog you won’t want to miss!

3D Character Modelling

After noticing that there was an issue with the mouth topology on the Human and Elf base meshes, our Character Artist spent much of this week fixing this issue in order to ensure deformation. The following have been changed as a result of this:

  • Female Human base
  • Female Elf base
  • Forest Druid bases

As the changes were carried out on the female Human base mesh, the ears were also improved because they were originally too flat against the head. This base mesh also had its textures improved as well as getting a little more definition on the bottom lip. Finally, the male Elf’s head has been retopologised in order to accommodate the new lip topology as well as to improve the overall deformation.

Screenshot of 2 female head models in Zbrush
We noticed that on the original female Human model (left), the ears were lying too flat against the head. This issue was fixed this week, along with the bottom lip which was given more definition.
Screenshot of 2 male elf head models with mesh still showing
The male elf head model was also retopologised this week in order to accommodate the new lip topology as well as to improve the deformation.


In last week's game devlog, seven animations were made for our fearless Earthen Dwarf character. On top of these, our Animator added the following animations to the mix:

  • Death animation
  • Kick animation
  • Rage animation
  • Special attacks

However, after animating the Earthen Dwarf, some issues were found with the skinning, so this also received an update. Our Animator also paid some attention to the Forest Druid character this week, which had its skinning weights and mesh updated.

Server and Game Client

There was only one ability changed in the server this week. Shrouded Step, a generic skill used by characters like the Twilight Elf Assassin or Watertarg, had its cooldown increased from 8 turns to 10 turns. Meanwhile, there is a new scene in the Game Client this week, called ‘Settlement Screen.’ This serves as the player’s ‘hub’ where they can:

  • Change equipment
  • Buy and sell inventory items
  • Visit their class-specific locations
  • Join a game with friends

But this isn't the only exciting addition in this week's game devlog. It is now also possible to access a character’s inventory, which was up and running this week and is displayed in the client. In the inventory, a placeholder section was added which will allow the user to see what their character has equipped; and next week, it should also allow them to equip more items.

In order for all of this to work, an Inventory Manager had to be created for the client so that the items could be received and parsed from the database. On a similar note, players can now hover over items to see their respective descriptions. In the future, these description boxes will be extended to display a better summary of the item, including not just its description but also its stats.

The final work carried out on the items this week involved adding a new stack limit to them. This will limit how many items can be in a single stack in the client. All of this is a step towards having items, loot and equipment added to the game. This will create a great deal of depth by providing the player with a lot of options, such as customising their character with specific items in order to change the way it plays. Since different stats and items will be better for different character builds, the player will also have to make choices on what stats or items will most benefit their playing style and character. Items can also be:

  • Sold to merchants in the game in exchange for gold or another item
  • Found throughout the dungeon depths as you explore
  • Awarded to the player after they successfully complete a dungeon room

Having multiple valid choices on how to equip your character also increases a player’s skill-cap in the game. Together, all of this shows just how much content, and thereby depth will be added to the game once all of these items have been implemented.

To round off this game devlog, the Character Selection screen was improved so that it shows a character’s abilities. This helps to tell the player which abilities belong to a character, which will be especially important if a player has several characters of the same class but with different builds. This new feature will also massively help when we get around to testing Depths of Erendorn towards the end of the year.

The death animation for Erendorn's Earthen Dwarf was worked on in this week's game devlog, along with 3 other new animations.

This week, we also released another Behind the Music interview with our composer, who talks about the theme music for our Forest Druid character. If you haven’t seen it yet, you can check it out on our Facebook!


November 24, 2021
2021-11-24 19:00
November 27, 2021
Weekly Devlog: Our Droval model springs into life, texturing is completed on our newest armour set and the finishing touches are added to some assets!
This week our teams have been adding the finishing touches to many aspects of their work. Plus, our Droval model takes its first steps! As always, join us on Twitter, Instagram, and Reddit for daily updates on Depths of Erendorn - now let’s get into it!
November 16, 2021
2021-11-16 19:00
November 18, 2021
Weekly Devlog: Our Vampire Bat takes flight, the stockade is complete and our armour set approaches the finish line!
This week our teams have been hard at work on several assets for the game. The Animation team brought our Vampire Bat to life, our heavy armour set enters the final stages and the stretching rack & stockade are added to the game. As always, join us on Twitter, Instagram, and Reddit for daily updates
November 11, 2021
2021-11-11 19:00
November 18, 2021
Devlog Roundup: Updates from October
Devlog Roundup: Updates from October - See what we got up to last month!
November 9, 2021
2021-11-09 19:00
November 18, 2021
Weekly Devlog: Squashing Golang bugs, finishing armour sets and exploring the darker side of Erendorn!
This week has been a busy one! More updates to the Golang server meant a whole lot of bug fixing, our latest heavy armour set nears completion and our Junior Environment Artist brought some of Erendorn's "darker" items to life. As always, join us on Twitter, Instagram, and Reddit for daily updates.