December Devlog | Week #3 | No. 159

Development
December 21, 2021
December 21, 2021

As we head towards the end of a busy year, some of the team have taken a much needed rest. That doesn't mean we've stopped work on the game entirely though! Check out what we got up to last week, below. As always, join us on Twitter, Instagram, and Reddit for daily updates on Depths of Erendorn - now let’s get into it!

3D Modelling


Our 3D Modelling team closed out their year by continuing work on the recent armour sculpt. They added in the gauntlets that were created a couple of weeks ago and began work on the bottom half of the model. Make sure to check back early next year for the completed piece!

Sculpt progress

Set Piece Design

Our Junior Environment Artist was working on a bounty hunter statue set piece last week. This is being done to test out the functionality of Unreal Engine 5's nanite technology. The aim is that because this asset won't have any custom texture maps, including a normal map, it shouldn't cost too much more (in terms of file size) than a regular asset. In general, high resolution textures cost quite a lot of storage, but because it won't need any unique textures and the fact it's high poly shouldn't have too much of an affect on storage space. We rarely use unique albedo maps, so we can take advantage of tiling textures on a model that has enough detail in its geometry. It won't need a normal map either because it's able to keep all the definition we need in the mesh.

Front
Side
Back

Sound Design

Our sound designer revisited our Blue Melmee character last week, revising the overall sound while adding additional texture and layers. In doing so, it helps showcase the Melmee's underlying brutality which comes out when they're provoked. They then moved onto the Frost Ant vocal selection. This is similar to the Acid Ant we showcased not long ago, but with differences in the tone. Check them both out below!

Blue Melmee

Frost Ant

Animation

Last week our Animation team continued with our level 1 characters basic animation sets. They worked on the Gargoyle Flesh Ripper and Fire Salamander.

Fire Salamander
Gargoyle Flesh Ripper

That’s it for this week’s devlog, and for this year! We'll be back in January with a run down of what we got up to in December. Make sure you check out our monthly roundup of November though!

LATEST NEWS

November 1, 2025
2025-11-01 13:00
November 1, 2025
Development
October Devlog | Week #3 | No. 346
This week in development on Depths of Erendorn, progress continued across all areas as the teams focused on refining gameplay systems, enhancing environmental quality, and preparing new content for integration.
October 24, 2025
2025-10-24 19:00
October 24, 2025
Development
October Devlog | Week #2 | No. 345
Development across Depths of Erendorn continued at a strong pace this week, with each team pushing forward on key aspects of the game’s world, systems, and visual presentation. The 3D Modelling team advanced the Forest Druid’s equipment sets through the retopology phase.
October 17, 2025
2025-10-17 19:00
October 17, 2025
Development
October Devlog | Week #1 | No. 344
As development on Depths of Erendorn continues to accelerate, this week saw coordinated progress across multiple departments, each contributing to both visual and systemic refinements within the game.
October 4, 2025
2025-10-04 13:00
October 4, 2025
Development
Monthly Devlog | September 2025 | No. 80
September marked another month of steady progress across all departments as development on Depths of Erendorn continued to gather pace. From the addition of new gear sets and animation polish to backend improvements and performance upgrades.
VIEW MORE..