December Devlog | Week #3 | No. 159

Development
December 21, 2021
December 21, 2021

As we head towards the end of a busy year, some of the team have taken a much needed rest. That doesn't mean we've stopped work on the game entirely though! Check out what we got up to last week, below. As always, join us on Twitter, Instagram, and Reddit for daily updates on Depths of Erendorn - now let’s get into it!

3D Modelling


Our 3D Modelling team closed out their year by continuing work on the recent armour sculpt. They added in the gauntlets that were created a couple of weeks ago and began work on the bottom half of the model. Make sure to check back early next year for the completed piece!

Sculpt progress

Set Piece Design

Our Junior Environment Artist was working on a bounty hunter statue set piece last week. This is being done to test out the functionality of Unreal Engine 5's nanite technology. The aim is that because this asset won't have any custom texture maps, including a normal map, it shouldn't cost too much more (in terms of file size) than a regular asset. In general, high resolution textures cost quite a lot of storage, but because it won't need any unique textures and the fact it's high poly shouldn't have too much of an affect on storage space. We rarely use unique albedo maps, so we can take advantage of tiling textures on a model that has enough detail in its geometry. It won't need a normal map either because it's able to keep all the definition we need in the mesh.

Front
Side
Back

Sound Design

Our sound designer revisited our Blue Melmee character last week, revising the overall sound while adding additional texture and layers. In doing so, it helps showcase the Melmee's underlying brutality which comes out when they're provoked. They then moved onto the Frost Ant vocal selection. This is similar to the Acid Ant we showcased not long ago, but with differences in the tone. Check them both out below!

Blue Melmee

Frost Ant

Animation

Last week our Animation team continued with our level 1 characters basic animation sets. They worked on the Gargoyle Flesh Ripper and Fire Salamander.

Fire Salamander
Gargoyle Flesh Ripper

That’s it for this week’s devlog, and for this year! We'll be back in January with a run down of what we got up to in December. Make sure you check out our monthly roundup of November though!

LATEST NEWS

November 23, 2023
2023-11-23 19:00
November 23, 2023
Development
November Devlog | Week #2 | No. 253
Throughout the week, the 3D Modelling team at Depths of Erendorn experimented with efficient hairstyling, opting for texture on the scalp for small hairs. They actively addressed issues with the hairline, adjusting the scalp mesh.
November 17, 2023
2023-11-17 19:00
November 17, 2023
Development
November Devlog | Week #1 | No. 252
This week at Project Gamechanger, the 3D Modelling team demonstrated their proficiency by initiating the creation of a short hairstyle using a new tool. The showcased examples underscore the team's ability to construct diverse hairstyles, featuring short sides and slightly longer strands on top.
November 10, 2023
2023-11-10 19:00
November 10, 2023
Development
Monthly Devlog | October 2023 | No. 57
In October, Depths of Erendorn witnessed a convergence of creativity and technical prowess across its development teams. The 3D Modelling team meticulously crafted an agile armour set, exploring vibrant colour variations to cater to the preferences of Erendorn's agility-based characters.
October 27, 2023
2023-10-27 19:00
November 6, 2023
Development
October Devlog | Week #3 | No. 251
Throughout this week, the Depths of Erendorn development teams have been deeply engaged in a myriad of tasks to refine and enhance various aspects of the game. The 3D Modelling team finalised the texturing for an exceptional agility-focused armour set.
VIEW MORE..