December Devlog | Week #3 | No. 159

Development
December 21, 2021
December 21, 2021

As we head towards the end of a busy year, some of the team have taken a much needed rest. That doesn't mean we've stopped work on the game entirely though! Check out what we got up to last week, below. As always, join us on Twitter, Instagram, and Reddit for daily updates on Depths of Erendorn - now let’s get into it!

3D Modelling


Our 3D Modelling team closed out their year by continuing work on the recent armour sculpt. They added in the gauntlets that were created a couple of weeks ago and began work on the bottom half of the model. Make sure to check back early next year for the completed piece!

Sculpt progress

Set Piece Design

Our Junior Environment Artist was working on a bounty hunter statue set piece last week. This is being done to test out the functionality of Unreal Engine 5's nanite technology. The aim is that because this asset won't have any custom texture maps, including a normal map, it shouldn't cost too much more (in terms of file size) than a regular asset. In general, high resolution textures cost quite a lot of storage, but because it won't need any unique textures and the fact it's high poly shouldn't have too much of an affect on storage space. We rarely use unique albedo maps, so we can take advantage of tiling textures on a model that has enough detail in its geometry. It won't need a normal map either because it's able to keep all the definition we need in the mesh.

Front
Side
Back

Sound Design

Our sound designer revisited our Blue Melmee character last week, revising the overall sound while adding additional texture and layers. In doing so, it helps showcase the Melmee's underlying brutality which comes out when they're provoked. They then moved onto the Frost Ant vocal selection. This is similar to the Acid Ant we showcased not long ago, but with differences in the tone. Check them both out below!

Blue Melmee

Frost Ant

Animation

Last week our Animation team continued with our level 1 characters basic animation sets. They worked on the Gargoyle Flesh Ripper and Fire Salamander.

Fire Salamander
Gargoyle Flesh Ripper

That’s it for this week’s devlog, and for this year! We'll be back in January with a run down of what we got up to in December. Make sure you check out our monthly roundup of November though!

LATEST NEWS

July 25, 2024
2024-07-25 19:00
July 25, 2024
Development
July Devlog | Week #3 | No. 285
This week, the team at Depths of Erendorn made continued progress across multiple areas of development, enhancing both gameplay and visual elements. The set piece design team added a variety of assets, such as the fast travel stone, additional chandeliers, all while finalising a set of tankards.
July 19, 2024
2024-07-19 19:00
July 24, 2024
Development
July Devlog | Week #2 | No. 284
The last week has been a period of intense development and significant progress for the Depths of Erendorn team. Each department has made notable strides in their respective areas, contributing to the overall enhancement of the game.
July 12, 2024
2024-07-12 19:00
July 24, 2024
Development
July Devlog | Week #1 | No. 283
Throughout the last week, the team has continued to push towards the next milestone for Depths of Erendorn, forwarding the development in a variety of aspects. The 3D modelling team made substantial progress in creating a new hairstyle, refining both the top and side/back.
July 8, 2024
2024-07-08 19:00
July 8, 2024
Development
Monthly Devlog | June 2024 | No. 65
Throughout June, the team at Depths of Erendorn achieved remarkable progress across various departments, collectively enhancing the game's visual, auditory, and immersive qualities. The 3D modelling team completed texturing for all bird variants and progressed on the first short hairstyle.
VIEW MORE..