Development across Depths of Erendorn moved forward on several fronts last week, with teams delivering key updates to creatures, environments, systems, and tools. The Boar enemy reached full completion through final texturing, rigging, and animation adjustments, while the Set Piece Design team added a new set of tents to enrich settlements and remote locations alike. On the systems side, the Client and Server teams advanced quest UI functionality and event capabilities, resolving persistent issues and introducing new features to enhance gameplay flow. Together, these efforts continue to refine both the visual and interactive layers of Erendorn’s world, bringing it closer to its next major milestone. As always, join us on Facebook, Twitter, Instagram, and Reddit for daily updates on Depths of Erendorn. Alternatively, join our Discord for all the latest! - now let’s get into it!
3D Modelling
The 3D Modelling team completed the final texturing work on the Boar enemy last week, bringing the creature’s visual overhaul to a close. Alongside refining the standard variant’s look, the team also developed a bespoke fur treatment for the Glacial Boar, ensuring it stands out with a distinctive, frost-adapted appearance. These updates enhance both variants’ visual identity while maintaining consistency with Erendorn’s creature design language, leaving them ready for integration into the game’s growing bestiary.
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Set Piece Design
The Set Piece Design team wrapped up work on a new collection of tent structures last week, adding versatile assets that can be used across a variety of environments in Erendorn. Designed to align with the game’s established architectural style, these tents are intended for both settlement use and more remote locations, such as roadside encampments or temporary quest hubs. Their completion expands the environmental asset library, offering fresh opportunities to enrich the world’s visual storytelling and gameplay spaces.

Programming
Client
The Client team dedicated last week to pushing the quest UI and map marker functionality closer to a fully operational state. Building on prior progress, work centred on resolving persistent bugs in UI interactions that had been preventing reliable testing. Collaboration with the Server team helped address issues with parsing incoming quest data, leading to a brief but promising period where map markers were functioning as intended before new blocking bugs emerged. Alongside these efforts, the team began tackling additional quest interface problems, including the appearance of entries for abandoned quests and ensuring the abandonment process itself operates correctly. These refinements aim to deliver a more consistent and user-friendly questing experience once complete.
Server
The Server team focused last week on expanding event functionality with new tools for managing entity group assignments. This included creating event blocks that allow entities to be assigned or reassigned to different groups during gameplay, alongside the supporting code to enable both individuals and entire groups to be moved dynamically. These additions pave the way for more flexible and varied event scenarios, where entity behaviour and positioning can change in response to player actions or evolving quest conditions. This work builds on recent backend improvements, further enhancing the adaptability and depth of Erendorn’s event-driven systems.
Animation
The Animation team brought the Boar overhaul to completion last week, finalising its move to a dedicated rig rather than the previously shared, complex animal rig. This change streamlines the creature’s setup, reducing unnecessary complexity and making future adjustments far more efficient. With its own tailored rig, the Boar can now be animated and refined independently, ensuring greater flexibility for any future tweaks while maintaining a clean and manageable animation workflow. This update marks the final step in readying the Boar for its place in Erendorn’s expanding roster of creatures.

That’s it for this week’s devlog, but have you seen our monthly roundup of June yet?!