Refining how players earn, manage and use their gear has shaped the week across Depths of Erendorn. Texturing has begun on the Innkeeper, moving another settlement character into a highly visible stage of production, while the salvage and reforge panels are being reviewed to make crafting clearer and more intuitive. Behind these changes sits a reworked loot system, with every source of rewards now drawing on one shared drop roll, supported by rebalanced vendors, new food consumables, an escape option in combat and improved dungeon and world event systems. Stability has also taken a step forward, with a longer disconnect grace period and new tools to help future content reach players faster. As always, join us on Facebook, Twitter, Instagram, and Reddit for daily updates on Depths of Erendorn. Alternatively, join our Discord for all the latest! - now let’s get into it!
3D Modelling
Texturing has begun on the Innkeeper, with the 3D Modelling Team moving the character into one of the most visible stages of production this week. Following the completion of the sculpt and retopology, the team is now applying surface detail, materials and colour to bring the character’s clothing, features and accessories to life. This stage will shape how the Innkeeper looks within Depths of Erendorn’s settlements, bringing another key NPC a step closer to being game-ready.
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Programming
Client
Crafting and item management have been under review for the Client Team this week, with attention turning to the salvage and reforge panels in Depths of Erendorn. The team has been looking at ways to improve how these panels look and function, aiming to make breaking down and upgrading gear clearer and more intuitive for players. This work builds on the recent inventory refactor and comparison tools, helping ensure the wider item and equipment systems feel consistent and easy to use as development continues.
Server
A reworked loot system has been the main focus of the Server Team’s progress, with items now carrying their own item level and every source of loot, from world fights and dungeons to chests and events, drawing on one shared drop roll. Vendor stock, prices and Empower values were rebalanced to suit the new scale, and food consumables arrived alongside a new vendor in Bridgewater Falls. Combat gained an escape option, adjusted encounter openings and a number of balance fixes. Dungeons received treasure floors, smarter boss room engagement and the ability to rejoin a run after disconnecting. World events now feature rarity tiers, choice-based message panels and vendors that leave when the event ends. Connection stability has also improved, with a five-minute disconnect grace period and sessions that refresh themselves. Behind the scenes, new replay-based bug reporting and upgraded content tools will help new content reach players faster.
That’s it for this week’s devlog, but have you seen our monthly roundup of October yet?!






