As development continues across multiple areas of Depths of Erendorn, the team focused this week on refining core systems and expanding the visual and audio identity of the game. Progress was made on quest and event functionality, character audio, and equipment development, with ongoing efforts aimed at improving player feedback, stability, and immersion. From bug fixes and animation tuning to sculpting the final gear sets for the Forest Druid, each team contributed to building a richer, more responsive world as the game moves steadily toward wider testing. As always, join us on Facebook, Twitter, Instagram, and Reddit for daily updates on Depths of Erendorn. Alternatively, join our Discord for all the latest! - now let’s get into it!
3D Modelling
This week, the 3D Modelling team made further headway on the Forest Druid’s visual development by completing the sculpt of the second equipment set and moving straight into the final set of this current batch. With each armour piece, the team continues to explore new ways to express the character’s naturalistic theme through form, texture, and silhouette. As the final sculpt progresses, these additions are helping to round out the Forest Druid’s gear variety, offering players a richer range of visual customisation while expanding Erendorn’s collection of wearable assets.
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Programming
Client
This week, the Client team remained focused on quest systems, dedicating time to extensive testing and logging in order to identify outstanding issues related to quest fulfilment on the client side. By tracing inconsistencies and verifying expected behaviours, the team is working to ensure players receive accurate feedback and progression updates as they complete objectives. Alongside this, investigations were carried out into a levelling issue that surfaced during the recent team playtest, with efforts now underway to pinpoint and resolve the underlying cause. These tasks continue to support a more stable and responsive gameplay experience as core progression systems move closer to finalisation.
Server
This week, the Server team implemented a series of important updates aimed at improving stability, performance, and workflow flexibility across Erendorn’s backend infrastructure. A new stable branch of the codebase was created, allowing the team to maintain a functional client build for testing while experimental changes are deployed to a separate environment. To support this, updates were made to the server coordinator and additional resource monitoring was introduced to help profile ongoing improvements. A major focus was also placed on performance optimisation, with nav data chunks being converted to a new format that significantly reduced RAM usage and improved loading times. This contributed to an overall reduction of memory consumption by up to 75%, while also eliminating CPU spikes that had previously caused performance bottlenecks. Bug fixes included resolving a persistent issue where failed entity spawns during adventures led to invalid data being sent to the client, impacting both performance and quest tracking. Together, these updates mark a meaningful step forward in server efficiency and system reliability as development progresses.
Sound Design
This week, the Sound team continued developing the unique audio identities of Erendorn’s playable characters by focusing on the Forest Druid’s ability sounds. Work centred on mastering transients across the character’s ability set, shaping how each sound begins and develops in order to establish a more distinct tonal profile. This process supports the broader goal of giving each class a recognisable sonic presence, helping players intuitively associate specific abilities and effects with their chosen character. As these profiles evolve, they contribute to a more immersive and character-driven soundscape across the game.
That’s it for this week’s devlog, but have you seen our monthly roundup of August yet?!